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Unity VR project for Unity Company

Worked on a project for the Unity game engine company. This was for a full VR experience to demo Unity's ability in the VR space. I was asked to create environments and props for a custom scene. The scene was then destroyed using Houdini with VFX and animated physics. Tools used were 3DS MAX, Substance painter, photoshop and the Unity Game Engine.

Ancient runes carving

Ancient runes carving

Museum open floor plan

Museum open floor plan

Ancient stone runes

Ancient stone runes

Hard wood floor hallway

Hard wood floor hallway

Stone cutter prop low poly

Stone cutter prop low poly

Palette Jack low poly

Palette Jack low poly

Tripod light  low poly

Tripod light low poly

Character texturing work

Character texturing work

Boom Box Low poly

Boom Box Low poly